﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
using System.Collections.Generic;

namespace ProtetoresDaMata.Objects
{
    public class Floor : Sprite
    {

        public Floor()
        {
            
        }

        public override void LoadPropertiesDefault(ContentManager content)
        {
            //Determine the texture to load default
            Texture = content.Load<Texture2D>("Images/Prototype/GuideBackground");
        }


      

    }
}
